Progress
Plays a signal - sound (audio cue) and/or announcement (alert) - on loop while progress is occurring.
{
"accessibility.signals.progress": {
"sound": "auto",
"announcement": "auto"
} // default
}
Type
object
Default
{
"sound": "auto",
"announcement": "auto"
}
Object Properties
Key | Type | Default | Range | Description |
---|---|---|---|---|
"sound" | string | "auto" | "auto" , "off" , "on" | Plays a sound on loop while progress is occurring. |
"announcement" | string | "auto" | "auto" , "off" | Alerts on loop while progress is occurring. |
Description
Controls if sound and announcement signals are played in a loop when an ongoing action is in progress. Several things can trigger this signal like installing an extension or waiting for a response from Copilot Chat among other things.
When "sound"
is set to"auto"
, the sound signal will play whenever an ongoing action is in progress and a screen reader is detected or "editor.accessibilitySupport": "on"
. When set to "off"
, the sound signal will never play even when a screen reader is detected or "editor.accessibilitySuport": "on"
. When set to "on"
, the sound signal will always play even when a screen reader is not detected or "editor.accessibiltySupport": "off"
.
When "announcement"
is set to "auto"
, the screen reader will make the announcement whenever an ongoing action is in progress and a screen reader is detected. When set to "off"
, the screen reader will never make an announcement even when a screen reader is detected.